The Legend of Mazzeroth Client v0.0.8.942
The latest development efforts for The Legend of Mazzeroth can be found on our Redmine issue management website.
General
- We've finished the new Launcher/Updater system which should be lightyears better than the original system we had put together.
- There have been a variety of underlying changes to the code base that allow for much greater flexibility, usability and stability.
Graphics
- Renderer is now able to draw scaled, rotated and dyed images.
- Added a circle drawing function to the rendering engine.
- Fading functions have been added.
Mapping System
- WarpAreas have been added. WarpAreas are rectangular areas which are used to move players between different maps or to different locations within the same map.
- Improved the way isometric world metrics are calculated.
- Camera's can now be attached to and detached from Entities in maps.
- Object visibility and depth sorting is now functional and works generally well. Object sorting is not complete for complex isometric shapes (this will be completed for the next version).
- Various internal changes to the mapping system which cleans up the interfaces, stability and performance.
User Interface
- The Tab key can now be used to switch between fields. Shift+Tab will reverse the direction.
- GUI Skins can now define their own font instead of the font being hard-coded into the GUI.
- Mouse states have been added to GUI Skins.
- Various usability features added to the TextField (aka edit box):
- Cursor position can be set with the mouse.
- Text scrolls back and forth when the cursor is navigated through long strings.
- Keys are now repeated after a short delay (e.g., holding down a key will be repeated) and the cursor now blinks.
Bug Fixes
- Hidden controls will no longer appear when the Control::show() method is called on them or their parent.
- Fixed a crash caused when creating new maps and a TileSet hasn't been selected.
- Fixed a crash in the Editor when creating a new map after the New Map dialog has already been opened.
- Fixed a crash in the Editor if the map sizes were set either too small or too large.
- Scrolling is now done exclusively with the mouse in the Editor which eliminates an issue which would sometimes cause scrolling to get stuck when using the keyboard.
Content
- A variety of new Props have been added to the art assets for the game. They are selectable in the Map Editor.
- New audio tracks have been added.
- Two demonstration maps are included in the release. These can be loaded, edited and modified by the end user.
The Legend of Mazzeroth Server
Once our server software is developed any releases made will be linked here.