List of all members.
Detailed Description
Displayed in the Map Editor when the user wants to create a new map.
Implements the NewMap dialog window.
- Note:
- Currently the NewMap dialog only builds maps of type IsoBlock and no others. Eventually this should be updated to be more flexible.
Constructor & Destructor Documentation
| NewMap::NewMap |
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int |
x, |
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int |
y | |
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) |
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Member Function Documentation
| bool NewMap::checkValues |
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[private] |
Checks the values of all the fields to ensure validity.
| void NewMap::clearFields |
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) |
[private] |
| void NewMap::clearHighlights |
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) |
[private] |
| void NewMap::loadTilesets |
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[private] |
Loads all TileSets from the TileSets directory.
| void NewMap::push |
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Event * |
event |
) |
[private, virtual] |
| void NewMap::setHighlight |
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Control * |
control, |
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bool |
highlight | |
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) |
| | [private] |
Sets fake highlighting on a specified Control.
| void NewMap::windowInit |
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) |
[private, virtual] |
Instructs derived Window objects to initialize themselves.
- Note:
- This function must be overridden in derived objects.
When deriving a Window Control, windowInit() must be overridden. This is the function where one would create and add new Control objects as well as specify various attributes such as color, size, position, etc.
Reimplemented from Window.
Member Data Documentation
The documentation for this class was generated from the following files:
- C:/Development/LoM/client/src/Gui/UI/Editor/NewMap.h
- C:/Development/LoM/client/src/Gui/UI/Editor/NewMap.cpp