The Legend of Mazzeroth's First Release

Posted on Mon Mar 8 19:33:53 2010 by leeor_net

It's been just over a year in the making and we're finally making our promised first release of LoM now available for download from our Download Page! Installation Instructions are also available if you need them.

The defining feature we've put a lot of work into is the self-updating sytem. Just like all commercial MMORPG publishers The Legend of Mazzeroth is capable of updating both its software and its data without the user having to constantly download and install patches manually. This makes it very easy for you, the user, to keep yourself up to date. All you need is a live internet connection and your game will remain up to date.

Also available in this first release is the basics of a map editor. It's sparse right now without a whole lot to do but the basics are there -- creating/opening/saving maps, choosing and placing tiles in the map and editing a few properties here and there. The map editor will be receiving some updates over the course of the next week or so to improve its functionality so that's one place to really keep an eye on.

Lastly, I posted a link to a new YouTube video in the General section but here's the link again: http://www.youtube.com/watch?v=VmVWuLgT3iM

Thanks to everybody for your continued support during our development process.



Windows Release
The Windows release is the first build to be put up for download.

MacOS X
The MacOS X release will be available shortly.

BSD
BSD releases will be made available as we find an appropriate method for building installer packages for the system.

Quick update!

Posted on Thu Feb 25 08:54:51 2010 by allenmoatallen

We have been working pretty hard on the map editor and it has some basic functionality at the moment.

Our software update system is being reworked and should make things easier in the future.

Anyways hang tight, we are closer to alpha 1 then you might think.

And another video

Posted on Wed Feb 10 13:52:07 2010 by leeor_net

I know, we're inundating everybody with videos but it's the best we've got right now only because I'd rather release a functional game/editor than something that only programmers would find interesting.

Anyway, here's the link: http://www.youtube.com/watch?v=lQE3aps2cUE

New Video!

Posted on Sat Feb 6 14:01:25 2010 by allenmoatallen

Just uploaded a new video showing a tiny bit of the GUI work we have done.

Enjoy the teaser!!
Demo Vid

It's rapidly approaching!

Posted on Wed Feb 3 21:08:36 2010 by allenmoatallen

Yes, the day of our very first alpha release of our software is swiftly approaching!

Our codebase was born on September 25th of 2008 and is nearly ready to be released in a very basic state just over a year later! Thanks to the amount of work we put into the GUI the actual user functionality has started to take some shape!

Stay tuned for more announcements in the next few weeks!

Code change notification on Main Website

Posted on Sun Jan 24 22:20:52 2010 by leeor_net

I know it's not much but at least everybody can see when the last change to code was committed to our versioning system. It appears as a small bar at the bottom indicating the date, who made the changes, how many files were changed and a link to the change comments.

Trevor and I are always going on about progress being made behind the scenes but the truth of the matter is that progress is transparent. Nobody else besides the programmers is seeing anything change at all.

I thought it would be helpful to provide the actual change notifications as they happen... and thus the code change bar was born!

Anyway, I had some issues having it render properly in IE7 but I managed to get them to a reasonable state. Let me know if anybody is having any trouble viewing the main page with the bar down there.

Attempted SPAM and how we'll deal with it.

Posted on Sun Jan 24 14:55:22 2010 by leeor_net

I've seen now a number of attempts to post SPAM messages into our various forums that are visible to guests. It's the reason that a large number of known Chinese and Russian ISP's that have shitty security or don't give a shit what their users do have been permanently blocked.

However, I was surprised to see today a US company that offers web hosting, VolumeDrive, attempting to automatically post into our Off Topic forum:

bot_activity_volumedrive.png
Perma Link


Oh? Who's this? A quick WHOIS query and I had all the information I needed:

bot_whois_volumedrive.png
Perma Link


So, Josh Bohanon of VolumeDrive. Either you or someone you host have been caught. Red handed. With your pants down.

So I'll be very clear right here right now. Spammers will be dealt with swiftly and harshly. All information related to them will be posted. PUBLICLY and VISIBLY just like this. All spammers will also be reported to the appropriate authorities when applicable. Finally, all spammers with this level of ineptitude land themselves in our very own Hall of Shame.

New Bug Tracking System

Posted on Sun Jan 24 13:30:58 2010 by leeor_net

We've had MantisBT available since pretty much the start of the project which has gone relatively unused. We didn't expect to make any real use of it until we've made our first release and users could start working with it.

Mantis has alwasys felt very lacking to me and lacked a lot in terms of friendliness.

So I finally figured out how to properly install Bugzilla. LoM now has a proper Bugzilla installation and we'll be using that for tracking and managing all bug reports. It has a much more intuitive interface and is very user friendly. It also has a hell of an administrative backend so I'm thrilled to be announcing it!

On a positive note, the installation of Bugzilla does indicate that we're ready to move LoM into a first release. It's functionality is mostly finished, at least as a map editor. While it won't be much on its first round out the door, it's still a major accomplishment for the LoM team!

GUI System is Finaly Responsive

Posted on Thu Jan 14 16:41:58 2010 by leeor_net

After a grueling bit of work rebuilding the input system and redeveloping several sections of the GUI and accompanying logic, we've finally got the GUI developed and responsive enough to begin building the user interfaces and even the editors we've been talking about!

http://www.youtube.com/watch?v=RqhUET3jh8k

The video isn't much but you can see that controls are indeed responding. We can close windows, buttons change color (we're working on properly skinning the different states of various controls) and the program quits when we hit the Quit button.

Not shown in this video (because I didn't think about it), controls are properly sorted and drawn in order, input is directed to controls that have focus (input doesn't bleed to the game itself or other controls) and focus is handed out appropriatly.

We're well on our way!

Open Development Meetings

Posted on Wed Jan 13 04:27:16 2010 by allenmoatallen

Before the holidays we started having small meetings between the developers via IRC as a way of getting things planned, discussed, encouraged, etc.

We would love to continue these meetings (Currently every Sunday at 8PM PST).

If that time conflicts with anything please let us know so that we can keep a tally of those that can be online during that time.

If you have just noticed the LoM project and are interested in finding out more about us, the project, progress or what is in store, feel free to join us on IRC. We have a link to a webIRC client on our Main Page as well as at the top of all forum pages.

One Year Video Aniversary

Posted on Sat Jan 9 03:57:33 2010 by leeor_net

I realized suddenly that the very first video that I uploaded to YouTube was exactly a year ago on January 8th, 2009.

If you haven't already now is a good time to check out the development progression on our YouTube page

If you haven't already seen it, here's the very first video of LoM's development.

Yet another new video

Posted on Sat Jan 9 03:53:34 2010 by leeor_net

Yep, right on the heels of the last video comes another. I know, these aren't exactly spectacular but it does prove that we're hard at work on the game!

Anyway, in this video you can see that I've got the event handler system in place and the GUI is now behaving like a GUI. Windows are getting focus normally and they are now properly sorted. And, unlike before where you could drag two or more windows around at the same time by overlapping them, they now only move if they're actually on the top.

Gui Stack

So, not exactly spectacular but a big step toward a playable game.

New Year, New Event Handler

Posted on Fri Jan 8 12:19:56 2010 by leeor_net

A few days into January and we've got ourselves a new video upload! It's not much but it's progress.

In this video we show how the new event handling system is working and our first few minutes of hooking the GUI up to it. Not exactly desired behavior but it was a lot of fun to play with!

New Event Handler

Happy New Year!

Posted on Thu Dec 31 09:14:23 2009 by leeor_net

Happy new year to all!

For anybody who needs a good laugh, check out this Year in Review video from JibJab!

http://sendables.jibjab.com/originals/n ... ar_like_09

Enjoy and see you next year!

Happy Holidays!

Posted on Fri Dec 25 15:52:29 2009 by leeor_net

On behalf of the developers of LoM, Happy Holidays!


Last Code Change: Tue Mar 9 19:47:50 2010 leeor_net committed revision 805 to the The Legend of Mazzeroth SVN repository, changing 4 files (See Change Notes)