New Video!

Posted on Sat Feb 6 14:01:25 2010 by allenmoatallen

Just uploaded a new video showing a tiny bit of the GUI work we have done.

Enjoy the teaser!!
Demo Vid

It's rapidly approaching!

Posted on Wed Feb 3 21:08:36 2010 by allenmoatallen

Yes, the day of our very first alpha release of our software is swiftly approaching!

Our codebase was born on September 25th of 2008 and is nearly ready to be released in a very basic state just over a year later! Thanks to the amount of work we put into the GUI the actual user functionality has started to take some shape!

Stay tuned for more announcements in the next few weeks!

First Official Linux Build

Posted on Thu Jan 28 21:04:14 2010 by leeor_net

We've had a couple of successful Linux builds of the LoM Client but so far nothing enough to be a milestone.

Today, after fighting with configuration subtleties we've built and run our our first Linux Client! Not exactly the most exciting news, I know, but hey, we've now got a proper project setup for Linux.


Image
LoM Client running on Ubuntu. Screenshot is also available on the Media page.


We still don't have a Linux maintainer and we have to figure out a good method for keeping the Linux builds updating themselves like we have currently functional on Win32 and almost functional on MacOS X. Otherwise the game is running properly on all three platforms.

Code change notification on Main Website

Posted on Sun Jan 24 22:20:52 2010 by leeor_net

I know it's not much but at least everybody can see when the last change to code was committed to our versioning system. It appears as a small bar at the bottom indicating the date, who made the changes, how many files were changed and a link to the change comments.

Trevor and I are always going on about progress being made behind the scenes but the truth of the matter is that progress is transparent. Nobody else besides the programmers is seeing anything change at all.

I thought it would be helpful to provide the actual change notifications as they happen... and thus the code change bar was born!

Anyway, I had some issues having it render properly in IE7 but I managed to get them to a reasonable state. Let me know if anybody is having any trouble viewing the main page with the bar down there.

Attempted SPAM and how we'll deal with it.

Posted on Sun Jan 24 14:55:22 2010 by leeor_net

I've seen now a number of attempts to post SPAM messages into our various forums that are visible to guests. It's the reason that a large number of known Chinese and Russian ISP's that have shitty security or don't give a shit what their users do have been permanently blocked.

However, I was surprised to see today a US company that offers web hosting, VolumeDrive, attempting to automatically post into our Off Topic forum:

bot_activity_volumedrive.png
Perma Link


Oh? Who's this? A quick WHOIS query and I had all the information I needed:

bot_whois_volumedrive.png
Perma Link


So, Josh Bohanon of VolumeDrive. Either you or someone you host have been caught. Red handed. With your pants down.

So I'll be very clear right here right now. Spammers will be dealt with swiftly and harshly. All information related to them will be posted. PUBLICLY and VISIBLY just like this. All spammers will also be reported to the appropriate authorities when applicable. Finally, all spammers with this level of ineptitude land themselves in our very own Hall of Shame.

New Bug Tracking System

Posted on Sun Jan 24 13:30:58 2010 by leeor_net

We've had MantisBT available since pretty much the start of the project which has gone relatively unused. We didn't expect to make any real use of it until we've made our first release and users could start working with it.

Mantis has alwasys felt very lacking to me and lacked a lot in terms of friendliness.

So I finally figured out how to properly install Bugzilla. LoM now has a proper Bugzilla installation and we'll be using that for tracking and managing all bug reports. It has a much more intuitive interface and is very user friendly. It also has a hell of an administrative backend so I'm thrilled to be announcing it!

On a positive note, the installation of Bugzilla does indicate that we're ready to move LoM into a first release. It's functionality is mostly finished, at least as a map editor. While it won't be much on its first round out the door, it's still a major accomplishment for the LoM team!

GUI System is Finaly Responsive

Posted on Thu Jan 14 16:41:58 2010 by leeor_net

After a grueling bit of work rebuilding the input system and redeveloping several sections of the GUI and accompanying logic, we've finally got the GUI developed and responsive enough to begin building the user interfaces and even the editors we've been talking about!

http://www.youtube.com/watch?v=RqhUET3jh8k

The video isn't much but you can see that controls are indeed responding. We can close windows, buttons change color (we're working on properly skinning the different states of various controls) and the program quits when we hit the Quit button.

Not shown in this video (because I didn't think about it), controls are properly sorted and drawn in order, input is directed to controls that have focus (input doesn't bleed to the game itself or other controls) and focus is handed out appropriatly.

We're well on our way!

Open Development Meetings

Posted on Wed Jan 13 04:27:16 2010 by allenmoatallen

Before the holidays we started having small meetings between the developers via IRC as a way of getting things planned, discussed, encouraged, etc.

We would love to continue these meetings (Currently every Sunday at 8PM PST).

If that time conflicts with anything please let us know so that we can keep a tally of those that can be online during that time.

If you have just noticed the LoM project and are interested in finding out more about us, the project, progress or what is in store, feel free to join us on IRC. We have a link to a webIRC client on our Main Page as well as at the top of all forum pages.

One Year Video Aniversary

Posted on Sat Jan 9 03:57:33 2010 by leeor_net

I realized suddenly that the very first video that I uploaded to YouTube was exactly a year ago on January 8th, 2009.

If you haven't already now is a good time to check out the development progression on our YouTube page

If you haven't already seen it, here's the very first video of LoM's development.

Yet another new video

Posted on Sat Jan 9 03:53:34 2010 by leeor_net

Yep, right on the heels of the last video comes another. I know, these aren't exactly spectacular but it does prove that we're hard at work on the game!

Anyway, in this video you can see that I've got the event handler system in place and the GUI is now behaving like a GUI. Windows are getting focus normally and they are now properly sorted. And, unlike before where you could drag two or more windows around at the same time by overlapping them, they now only move if they're actually on the top.

Gui Stack

So, not exactly spectacular but a big step toward a playable game.

New Year, New Event Handler

Posted on Fri Jan 8 12:19:56 2010 by leeor_net

A few days into January and we've got ourselves a new video upload! It's not much but it's progress.

In this video we show how the new event handling system is working and our first few minutes of hooking the GUI up to it. Not exactly desired behavior but it was a lot of fun to play with!

New Event Handler

Happy New Year!

Posted on Thu Dec 31 09:14:23 2009 by leeor_net

Happy new year to all!

For anybody who needs a good laugh, check out this Year in Review video from JibJab!

http://sendables.jibjab.com/originals/n ... ar_like_09

Enjoy and see you next year!

Happy Holidays!

Posted on Fri Dec 25 15:52:29 2009 by leeor_net

On behalf of the developers of LoM, Happy Holidays!

The LoM Wiki

Posted on Tue Dec 15 05:00:54 2009 by leeor_net

Well, we've had a wiki available since the beginning (in fact our forums started on the Wiki) but it has since been neglected for nearly 10 months. Over the last few days that's been changing as we've overhauled most of the Wiki articles, added a whole lot of new ones and begun developing a style guide.

It's a large project involving everything surrounding The Legend of Mazzeroth including content, lore, cultural references and creature guides and a variety of topics covering the development of the game including software programming guides, tutorials covering the tools and utilties, scripting guides, content format guides, etc.

It's a big project and I invite everybody involved in the development of LoM to join in and help out by writing some of the articles that haven't yet been done. Head on over there for a better idea of what we need help with!

For anybody else, the Wiki is a great place to get more information about the game, its characters and the story.

http://legendofmazzeroth.wikidot.com

IRC Channel

Posted on Sun Dec 13 13:27:44 2009 by leeor_net

It's been awhile since we've mentioned our IRC Channel on FreeNode... so here it is again. We're still operating an IRC Channel. We used to have an embedded Mibbit client built into the website so that anybody could very easily join IRC. Unfortunately, FreeNode has blocked Mibbit so we were forced to take it down.

I've finally had a chance to get around to finding a new way to embed an IRC Chat client and now it's available! You can find a link to it at the top of all pages of the Forum and on the Main Site. It will pop open a new window with the chat.

Hopefully we'll see you online soon!


Last Code Change: Mon Feb 8 06:17:49 2010 leeor_net committed revision 768 to the The Legend of Mazzeroth SVN repository, changing 14 files (See Change Notes)